Dec. 7th, 2022
In Game Description:
There are rumors that this cavern can spirit you to a strange place beyond time. Because of this, even the people of the rugged and terrifying North Country dare not to go near it. It is similar to Bradley's mana area, and he and his bandits nearly set up their hideout there. It was very convenient, but for some reason it never became used as such...
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Location Gimmick:


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Gimmick Explanation:
Okay, so the good news here is this gimmick is not too complicated or has a bunch of little parts to it like Rustica's. The bad news is this one involves time travel in a way, and I'm going to do my best to try and keep it easy to understand.
The purpose, and name, of this gimmick is to "Reminisce". You do so by collecting enough memories, shown by the gauge on the location command button. Once that is full, it is ready to use.
Collecting Memories:
There are two ways to collect memories: normal Interactions, and Episodes.
Interaction: +5
Sub episodes: + 15
As you can see, it is very important to try and trigger as many sub episodes as possible, since this is where a majority of your memories come from.
THIS DOES NOT INCLUDE the main location scenario. Those do not count towards the total!
Every time you use the gimmick, the amount required goes up: 30, 50, 80, and then to 100. Once you reach this total, the button will turn green, and the gimmick will be ready to go.
Reminisce:
Upon using this command, it will then repeat the very last turn you played. All parameter gains, skill activations, trait gains will be gained exactly as they were last turn.
Most importantly, parameter gain boosts replicate as well. Any sort of Great Success or otherwise will play again here. Traits that you gain again through the gimmick will also turn into their color parameter, adding to the score.
This effect also decreases your stamina, and consumes a turn. Essentially, it allows you to play the same turn two times in a row.
However, that isn't everything. This gimmick also has a special effect.
Special Effect:
The special effect will activate when sub episodes (excluding the main location scenario) are triggered for two turns in a row.
This can happen at any time during the training, and will be marked by the gimmick command button now noticeably glowing. This will cause the following to happen:
- The special effect will replicate the last turn you used the normal gimmick on.
- Stamina will be consumed the same as it was in that turn.
- No memories will be consumed
- Your partner with the lowest favorability will receive a boost to their gauge.
An important note is the fact that you can still trigger this special effect even when you do not have enough memories.
However, if you do not use it the turn that it appears, you will lose it forever! Please be careful of this.
And that is pretty much everything. Collect memories by training and triggering sub episodes, and use the gimmick to repeat your last turn. When the gimmick command button is glowing, trigger it to repeat your very last turn you used the gimmick on. In this way you can replicate boosts to stats and skill activations, and with the right timing, it can give you massive results!
Other important notes:
-if you don't have enough stamina, you will not be able to trigger the special effect.
-if both the special effect and normal effect occur at the same time, the special effect will take precedence.
-if you rested the turn before, you will not be able to activate the gimmick.
-you can't activate the special effect two turns in a row.
-does anyone actually know how to spell favorability? spell check hates it no matter what.
-i will try to make more general mechanics guide/thing some day, but favorability for now is that little gauge above your partner character heads, that makes them participate the more it is filled.
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