Posts Tagged: 'game+mechanics'

Feb. 20th, 2023

divergenttranslation: (Default)
divergenttranslation: (Default)

Card Skills

divergenttranslation: (Default)
Here is a list of all the scenario card skills that exist in the game, grouped by type of effect.
These are also the options you can sort by in your own card menu when selecting teams, so I'm leaving the jp categories so you can get an idea of what cards do what.

Note also: for my own sanity's sake, these are only the lvl 5 effects for each of the skills. Except in a couple of cases, the only difference with a lower level is it has a lesser effect, or less chance at activating.


休息/Rest

休むの大成功率+(X)%
Great Success rate while resting +(X)%
  • SSR lvl 5 + 70%

一定の確率で、休むの大成功率 + (X)%
There is a certain chance that +(X)% will be added to Great Success rate while resting.
  • N lvl 5 +15%
  • R lvl 5 +25%
  • SR lvl 5 +40%


スタミナ/Stamina

毎ターンのスタミナ回復量が+(X)
Amount of stamina recovered every turn +(X)
  • SSR lvl 5 (+ 10)
  • SR lvl 5 (+5)

ターン終了時、一定の確率でメインキャラのスタミナ+ (X)
If stamina is less than 30, at end of turn there is a certain chance main character’s stamina will go up by + (X)
  • SSR lvl 5 (+50)
  • SR lvl 5 (+30)
  • R lvl 5(+15)
  • N lvl 5(+6)
一緒に交流すると、一定の確率で消費するスタミナ -(X)
When interacting together, there is a certain chance that amount of stamina consumed -(X)
  • N lvl 5 (-5)
  • R lvl 5 (-7)



特性/Traits

パート開始時、(X)% の確率でレアリティ(X)以下の (red/white/blue/green/purple) の特性が手に入る
At the beginning of the turn, there is an (X)% chance of gaining a lvl (X) or lower rarity (red/white/blue/green/purple) trait.
  • R lvl 5 +10% rarity (2)
  • SR lvl 5 +15% rarity (3)
  • SSR lvl 5 +20% rarity (3)

一緒に交流すると、(X1)% の確率で参加したパートナーキャラからの特性付与率+ (X2)%
When interacting together, there is an (X1)% chance the rate at which the participating character gives traits +(X2)%
  • R lvl 5 +10% & +3%
  • SR lvl 5 + 15% & +5%
  • SSR lvl 5 +20% & +6%



エピ発生率/Episode Rate

一定の確率で、(X) ターンの間キャラエピソード発生率が+ (X)%
There is a certain chance that, for (X) turns, +(X)% is added to the rate for character episodes occurring.
*activates at the beginning of a part.
  • SR lvl 5 2(turn) +45%
  • SSR lvl 5 3(turn) +60%

一定の確率で、(X)ターンの間のスポットエピソード発生率が+(X)%
There is a certain chance that, for (X) turns, +(X)% is added to the rate for spot episodes occurring.
*activates at the beginning of a part.
  • SR lvl 5 2(turn) +45%
  • SSR lvl 5 3(turn) +60%

一定の確率で、(X)ターンの間全体エピソード発生率が+(X)%
There is a certain chance that, for (X) turns, +(X)% is added to the rate for all episodes occurring.
*also at the beginning of the part.
  • SR lvl 5 2(turn) +45%
  • SSR lvl 5 3(turn) +60%



参加率/Participation Rate


一定の確率で、交流タイプ (X1) への参加率-30、交流タイプ (X2) への参加率+30
There is a certain chance that participation rate for (X1) interactions -30, and participation rate for (X2) interactions +30.
**note below that the values change at lvl 5
  • N lvl 5 -5/+30



パラメータ/Parameters

一定の確率で (pa/ha/re/co/pr) の獲得時に +(X)% のボーナスがつく
There is a certain chance that +(X)% bonus is added to (pa/ha/re/co/pr) when it is gained.
  • SR lvl 5 +30%
  • SSR lvl 5 +70%

一定の確率で、全パラメータの獲得時に+(X)% のボーナスがつく
There is a certain chance that +(X)% bonus is applied to all parameters gained at that time.
*sometimes referred to as rainbow cannon
  • SR lvl 5 + 50%
  • SSR lvl 5 +70%


パート開始時、一定の確率でメインキャラの (pa/ha/re/co/pr) が+(X)
At the beginning of (each) part, there is a certain chance +(X) is added to the main character’s (pa/ha/re/co/pr)
  • R lvl 5 +10
  • SR lvl 5 +15
  • SSR lvl 5 +50



体調/Physical Condition

一定の確率で、交流での体調の効果+ (X)%
There is a certain chance that +(X)% is added to positive results of character condition during interaction.
  • N lvl 5 +20%
  • R lvl 5 +30%

ターン終了時、(X)% の確率でメインキャラの体調を (風邪/怪我) から普通にする 
At the end of the turn, there is (X)% chance main character’s condition will change from (sick/hurt) to (normal/good).
  • N lvl 5 +10% good.
  • R lvl 5 +20% good.

**this is one of the only exceptions to skills being the same effects at all level. At level 5, it will heal both injury AND sickness to Good status, rather than just sickness to normal.




交流効果/Interaction Results


一緒に交流すると、一定の確率で (pa/ha/re/co/pr) 交流の効果+ (X)%
When interacting together, there is a certain chance +(X)% is added to (pa/ha/re/co/pr) interaction result.
  • R lvl 5 +30%
  • SR lvl 5 +40%

一定の確率で、交流タイプ (pa/ha/re/co/pr) の効果+(X)%
There is a certain chance that +(X)% is added to (pa/ha/re/co/pr)’s result while interacting.
  • N lvl 5 +30%
  • R lvl 5 +40%
  • SR lvl 5 +60%




成功率/Success Chance


一緒に交流すると、(X)%の確率で成功を大成功にする
When interacting together, there is (X)% chance it will result in Great Success.
  • R lvl 5 +6%
  • SR lvl 5 +8%
  • SSR lvl 5 +10%

一緒に交流すると、一定の確率でハプニング率 - (X)
When interacting together, there is a certain chance for -(X) to rate of failure.
  • R lvl 5 -7
  • SR lvl 5 -10
  • SSR lvl 5 -15



その他/Other


一緒に交流すると、(X1)% の確率で参加したパートナーキャラの好感度が追加 +(X2)
When interacting together, there is a (X1)% chance the participating partner characters’ favorability +(X2)
  • N lvl 5 +8% +4
  • R lvl 5 +10% +10